# Initialization

Initialization is the first step of all API calls and requires two parameters, appid and version.

GHomeAPI::getInstance()->Init("791000xxx", "1.0.0");
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# Login

Call ShowLogin with two parameters: the scene to display it in and a callback function that returns true if successful (with user information) or false if failed.

GHomeAPI::getInstance()->ShowLogin(scene, [](bool success, GHUserInfo user) {
    if (success) {
        auto scene = GameScene::createScene();
        Director::getInstance()->replaceScene(scene);
        GHToast::ShowToast(u8"Login successful");
    } else {
        GHToast::ShowToast(u8"Login failed");
        Director::getInstance()->end();
    }
});
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# Logout

Logout can be performed by calling logout.

GHomeAPI::getInstance()->Logout();
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# Get Ticket

After a successful login, use GetTicket to obtain the ticket. In the callback, if true is returned, it means the ticket was successfully obtained; false indicates failure.

GHomeAPI::getInstance()->GetTicket([](bool success, std::string ticket) {
    if (success) {
        GHToast::ShowToast(StringUtils::format(u8"[demo] ticket: %s", ticket.c_str()));
    } else {
        GHToast::ShowToast(u8"[demo] Failed to get ticket");
    }
});
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# Payment

Payment is initiated by calling Pay which opens the browser for payment.

void Pay(cocos2d::Scene *scene, const std::string &areaId, const std::string &groupId, const std::string &productId, const std::string &gameOrder, const std::string &extend, const ghomePayCallback callback);
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  • areaId: required parameter
  • groupId: required parameter
  • productId: required parameter
  • gameOrder: required parameter
  • extend: pass an empty string if not needed
  • callback: payment callback
GHomeAPI::getInstance()->Pay(scene, "10001", "1", "com.ghsdk.demo.product1", "1", "1", [](long code, std::string msg) {
    if (code == 404 && msg.empty()) {
        msg.append("404");
    }
});
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# Compile demo

Before compiling, install cmake.

# Mac application, Xcode project

cd proj.ios_mac/mac
cmake ../../ -GXcode
open cocos-ghome-sdk.xcodeproj
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# Windows application, Visual Studio project

cd proj.win32
cmake .. -G"Visual Studio 15 2017" -A win32
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Open cocos-ghome-sdk.sln.

# Mac/Linux application, manual compilation

mkdir build && cd build
cmake ..
make -j8
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# Appendix

# Cocos version

It is recommended to use cocos 2dx 4.0 environment for running.

# Download instructions

Last Updated: 11/14/2024, 1:49:09 AM